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  • 29 Dec 2015
    Start Blade & Soul without Launcher:Open notepadCopy the following text into notepad and save it as a .cmd file extension (ignore the quotations). The filename can be anything. " start client.exe /LaunchByLauncher /SessKey:"" /MacAddr:"" /UserNick:"" /CompanyID:"0" /ChannelGroupIndex:"-1" /ServerAddr:" " /StartGameID:"BNS" /RepositorySub:" " /GamePath:"" /LoginMode 2 " Make sure to save it in the /bin directory or whever the "Client.exe" is located.Add Blade and Soul on steam with functioning overlay (this option still utilizes the launcher): Add game to steam as "Non-Steam Game"Navigate to and add NCLauncher.exe. Default Location is " "C:\Program Files (x86)\NCWest\NCLauncher\NCLauncher.exe" So the non steam game profile should look like this (Default)Target: "C:\Program Files (x86)\NCWest\NCLauncher\NCLauncher.exe" Start in: "C:\Program Files (x86)\NCWest\NCLauncher\" Add These Launch Options to the Non-Steam Game (ignore the quotations)" /LauncherID:"NCWest" /CompanyID:"12" /GameID:"BnS_CBT" /LUpdateAddr:"updater.nclauncher.ncsoft.com " Remember, you can name the non steam game anything you wish, in this case "Blade & Soul" Note: * -Remember to update Blade & Sould perodically (using the launcher), if starting the game/bypassing the NCLauncher.* As of now, I can confirm this works with Blade & Soul North American version.Enjoy:) Buy Cheap Blade And Sould Gold at Blade-Soul.com, you will get everything you want there!  
    25075 Posted by Tamam Shamoon
  • 11 Jan 2016
    The Albion online team has made a few announcements on its official forum that are worth noting. The major news is that the game is not going to be free anymore after the official launch, as it was supposed to be initially. There are a lot of Massively Multiplayer Online Role Playing Games (MMORPGs) out there. While some of these are actually quite interesting, many are just a waste of precious gaming time and Albion Online Items. Games such as Imperia Online and Travian did well in the first few years after their launch and a lot of gamers flocked to them, but after a while they became a drag. Although MMORPG games such as Drakensang Online and Guild Wars are still being played, much of the MMORPG era has been fading. With its latest title, Albion Online, it seems that Sandbox Interactive wants to revive the era once again. Albion Online is going to be a medieval fantasy game with a lot of activity. Apart from the obvious fighting between players, there will be economy and base building, character leveling and a lot of exploration. For now, the game is in its beta testing phase. The testing has been going on for a while now, and according to the post by the development team, it has been extended until August 1, 2016. It seems that the company does not want to take any chances with the game. This could also mean that players currently beta testing are having a good time. Also, the announcement that the game is going to be pay-to-play points toward the success of the beta testing phase with Albion Online Power Leveling. Sandbox Interactive has probably realized that its title is doing pretty well and it can risk making the game a subscription-based one. While this development is going to put a good amount of beta testers off, it will generate decent revenue for the company. The official release date for Albion Online has not been announced yet, but considering the extended testing phases, we can expect early access by the end of 2016.
    4812 Posted by Tamam Shamoon
  • 16 Jan 2016
    While the overall difficulty is well balanced for a full group of six players, it is possible to try to tackle it with fewer than that, and for an equally greater challenge. Rewards you can gain from the 6-player dungeons include Soul Shields and accessories, a chance at chests that contain weapons, and various crafting materials. Blackram Supply Chain 4-Player (Hard Difficulty) The 4-player version of a dungeon is the max-level version, and offers greatly increased difficulty. Not only are enemies doing more damage, but you won’t see any attack telegraphs (you’ll need to memorize their animations), and you won’t receive any ability suggestions or dodge timers. Bosses may also have additional abilities or different attack patterns, as well as increased health and reduced enrage timers (the amount of time before their damage is increased to instantly lethal levels). You also won’t have the standard Dragonblood to use to resurrect, although your other party members can still always resurrect you directly (if they’re still alive). Of course for the greatly increased challenge come increased rewards—including the boss’ own weapon as a drop, and exclusive outfits and accessories. E. Fleet Supply Chain 24-Player (Easiest Difficulty) The 24-player version of Blackram Supply Chain is called the E. Fleet Supply Chain, and must be entered directly from the instance portal. 24-player versions of dungeons allow multiple groups of players to enter at the same time to conquer constantly respawning enemies and bosses. You can’t use the Cross Server Dungeon finder to join a 24-player dungeon, and instead will want to look for others using the Party Finder, or for people gathering at the entrance to the instance with Cheap Blade And Soul Gold. It all comes down to efficiency of the groups working together to defeat enemies, so joining an efficient group can be extremely lucrative. When an instance fills up with 24 players, a new instance is created and any new players entering will be placed into that one, and then the next when that one’s full, etc. Enemies have generally increased health, and reduced damage, allowing anyone who enters the ability to contribute. It’s entirely possible to enter alone and work with the other players already in the instance, but it’s generally recommended to enter with a few other players, or post a notice for a group in the Party Finder. There are daily quests that will regularly send players into the standard 6-player dungeon, but a large number of daily quests exist for the 24-player version, and they can be excellent sources of experience and Blade & Soul Gold.
    3189 Posted by Tamam Shamoon
  • 14 Jan 2016
    Gold also plays an indirect role in so called swap transactions, depending on the gold/silver exchange rate in the player-driven market. These work as follows: For certain in-game expenses, we will be introducing a player market driven swap mechanism that will give discounts on silver prices if there is too much Cheap Albion Online Gold in the game. You will get the discount whether you have gold or not. The mechanism works in the following way:Assume that the gold/silver rate set by the game is 100 to 1 (last alpha, it was 10 to 1) Assume that a certain action such as repairing an item would normally cost you 1.000 silver Now, if the gold/silver rate in the player market is lower than 100, say it is 80, you will actually get a discount on the repair: instead of paying 1.000 silver, you will only pay 800 silver. In general, the discount on your silver costs is the same as the percentage that the player driven gold/silver rate trades below the reference rate. If, on the other hand, the gold/silver rate in the player market is higher than 100, then you will still pay 1.000 silver - you will not have to pay more. So, in a nutshell, if there is too much gold in the world, the silver cost for doing certain activities will decrease.This is how the mechanism will work from a player point of view. What our system will do “in the background" - but only if the gold/silver rate is smaller than 100 - is the following: it will take the silver you paid. It will use that silver to buy gold from the player market. It will take that gold out of the game. If the gold/silver rate is higher than 100, than nothing special will happen, the expense will simply be taken in silver. From an economic point of view, what this does is the following: if there is too much gold in the game, everybody will benefit as the silver prices for certain activities will come down. On top of that, if there is too much gold in the game such that the gold/silver ratio is higher than 100, it will act as some one wants to Buy Albion Online Gold, which will help our business model. We believe that this creates a really cool win-win-win situation between us as a developer, people who do not mind spending some money on the game and people who want to play entirely for free.
    3176 Posted by Tamam Shamoon
Business 1,485 views Dec 22, 2015
The Alpha Review of Albion Online

For all epic and legendary founders of the sandbox MMORPG, Albion Online, the end of July marks the end of closed alpha. With the inevitable end of our play session fast approaching, what does that mean to us backers? When is the closed beta, when is the open beta, and when should we expect the final release?

Well, that all depends on how much of a success Sandbox Interactive deems this phase of development. Initially, servers were overwhelmed with thousands of players at the very start of alpha. As with any new MMO, this means hardware/software upgrades to smooth out latency for the incoming population. After the initial week, peak hours of activity had noticeably less lag than before, with only the occasional hiccup. It’s always a plus when you can set aside technical issues so as to enjoy all the aspects the game.

Create a character is fairly standard, no real variety here. Although, eventually there will be more races to play as other than human; no mention of racial traits or buffs playing a role here. When the game starts, you are left wandering aimlessly until you begin interacting with the environment. There’s a progression tracker always visible, so whenever you perform an action, any fame gained will be added to that certain goal. Most of what you see in the world of Albion can be interacted with. Every zone has resources to harvest, usually some NPC quest givers, and a path to the adjacent zone for which you to travel. Each zone’s format is similar in design, but the type, quantity, and tier of nodes will determine who seeks those resources out.

All tier 1 resources require no tools to gather, but eventually you will need skinning knives, woodcutting axes, etc. to gather higher tiers of resources. Every tier builds upon the previous one, which makes lower tier resources more valuable in certain situations and zones. This can also create some headaches as the progression to the next tier is achieved. This is an immersion breaking gameplay loop that is meant slow down the power refiner and craftsman, but only serves to frustrate all players. For example, if I wanted to take a bundle or stack of wood logs to be refined, I can’t just bring them by itself. I would need not only the intended unrefined logs, but also the tier below, refined, and matching the quantity expected to be produced. The max tier of each resource is 8, so you can see how frustrating those transitions can be.

Crafting items is generally more straight forward, and easier to follow. Take the required materials to the station that produces what you are wanting to craft. Next, watch your timer bar go across the screen (the most fun part!). There is a chance to produce higher quality items the more you craft in that mastery. Quality of an item determines the modifier bonus that affects the item’s innate stats. This bonus can also be manipulated the more you use a specific item or weapon. Higher quality items generally sell for a lot more on market too. If you will be investing a majority of your time in crafting, get to know the market well. Each market is localized, meaning there is no global access to any particular market. This applies to your personal banks as well. This can create a greater sense of worth for every item in the game, dependency of the players, and value of the available resources surrounding that city. For a sandbox game, this decision makes sense, and adds some layer of immersion.

Most veterans of the sandbox genre will compare this game to Ultima and/or Runescape. Albion Online, however, has been streamlined for the modern gamer, but it won’t hold your hand. You will likely want to join a guild at some point, as a large portion of the game will require it. Guild vs. Guild fights are your standard PvP battle mode; 5 on 5, where each team will attempt to control nodes, forcing the enemy points to decrease. These fights utilize a special battle chest that you will create specifically to have gear useable in GvG battles. They may also be used as supplements to your ordinary personal chest/bank.

PvP in some zones can be full loot, so always check your map before heading off on an adventure. Know the risks before you leave town, and store any items that could weigh you down. Traveling is an important aspect to grasp. Weight is percentage based, anything greater than 100% will slow you down. When you are encumbered, you can easily become a victim to another player or enemy mob. Horses and oxen can help manage your weight, gaining these mounts is crucial early on, and can prove to be invaluable as you progress through later tiers and difficulties.

So you’re sitting on your horse or ox, you’ve crafted some nice leather armor and weapons for yourself, and put up a bunch of orders on the market. What’s next to do? Well remember, this is a sandbox game, so there is nothing the game is forcing you to do. There are many social aspects to this game, not directly advertised to players, and it’s up to you to find what role you want to fill. Everyone is technically competing with each other in many senses. There are routinely updated rankings for players in all facets of the game, but it can get more “meta” than that. Fighting over resources and territories is a daily occurrence. This can put pressure on you to adapt to these changes in order for you to succeed in whatever area of the game you are focused in. Even at lower levels, some zones, as friendly as they may be, might provide certain obstacles for you to overcome.

Here’s a common scenario: Player X wanders into a specific zone in which he knows will be a great place to mine several tin ore nodes. Unbeknownst to Player X, Player Y arrived just 10 mintues before him, and almost cleared every single tin ore node in the available vicinity. Player X might have a couple of options depending on the type of zone he is in. If he’s in a friendly zone (green), he might be better off moving to another nearby zone where the resources might be less scarce. It takes quite a bit of time for resources to repopulate, but there are plenty of them in the world of Albion. Now if Player X is harvesting rare and valuable resources in a hostile area (red), he has the option of stalking Player Y, killing him, and thus guaranteeing his spot in the line.

Albion Online is not without its shortfalls. The game by its own standards isn’t even out of alpha yet, and potentially has until the rest of the year before the closed and open betas will begin. So how much game is there left to be seen? What we have now seems relatively stable and playable. Many could argue, a swift move straight into closed and open beta is right around the corner. Players are definitely enjoying their time in Albion and don’t want to wait long until they can get another crack at it. I’m one those in that camp, and I am slightly dreading the moment when they press delete on all of our characters.

I also understand that Sandbox Interactive wants to polish, balance, and tweak everything that needs attention. Since the game will be free-to-play at launch, they still need to front their virtual marketplace; only backers have paid any real money for the game thus far. There is quite a lot of optimizing to be done on the PC, Mac, Android, iOS, and Linux devices. Yes that’s right, Albion Online will be completely cross-platform, all under 1 mega server. Logging into the game at work from my Android phone is both impressive and super convenient. While I wouldn’t jump into a PvP battle anytime soon, farming my fields, buying and selling orders on the market is a great way to keep players always engaged. The only downside is that all devices are being updated simultaneously, inheriting each others advantages and disadvantages. If you’re a hardcore PC player, you get stuck with big, clunky menus with no option to re-scale the user interface. Hopefully we see some updates to make either version stand on it’s own merit without giving an unfair advantage.

Any hopes of bringing in the PvE player will be determined within these next few months as well. Currently, the world’s lore is being held together by a string. There’s no rhyme or reason to why Heretics are trying to take over Albion. All you know is that they have silver and fame points that you’re trying to collect. That soon might change because, Peter Newman, a U.K. fantasy author, will be writing an actual novel for Albion Online. Along with that comes the task of fleshing out the backstory, characters, and various points of interest.

Albion Online’s real driving force will be the classless, choose your own destiny approach to gameplay. The “Destiny Board”, as it’s called, is far from being fully fleshed out, but it still offers an avenue for every type of player. Whether you wield a sword and shield, a bow and plate armor, or a cloak and dagger, the choice is yours to make. I’ve spent most of my time gathering and crafting during alpha, and it’s been a largely enjoyable experience. Some players may skip direct combat altogether and become the auctioneer they were destined to be. For others, harassing players will become their central focus. When each of these different play-styles are layered upon one another, that’s when you can create a community, and even a virtual ecosystem. Albion Online has the potential to fit in a nice spot, with a genre that is eagerly on the rise.

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