Members: 0 member(s)

Shares ?

0

Clicks ?

0

Viral Lift ?

0%

User's Tags

Other Blogs

  • 29 Dec 2015
    Start Blade & Soul without Launcher:Open notepadCopy the following text into notepad and save it as a .cmd file extension (ignore the quotations). The filename can be anything. " start client.exe /LaunchByLauncher /SessKey:"" /MacAddr:"" /UserNick:"" /CompanyID:"0" /ChannelGroupIndex:"-1" /ServerAddr:" " /StartGameID:"BNS" /RepositorySub:" " /GamePath:"" /LoginMode 2 " Make sure to save it in the /bin directory or whever the "Client.exe" is located.Add Blade and Soul on steam with functioning overlay (this option still utilizes the launcher): Add game to steam as "Non-Steam Game"Navigate to and add NCLauncher.exe. Default Location is " "C:\Program Files (x86)\NCWest\NCLauncher\NCLauncher.exe" So the non steam game profile should look like this (Default)Target: "C:\Program Files (x86)\NCWest\NCLauncher\NCLauncher.exe" Start in: "C:\Program Files (x86)\NCWest\NCLauncher\" Add These Launch Options to the Non-Steam Game (ignore the quotations)" /LauncherID:"NCWest" /CompanyID:"12" /GameID:"BnS_CBT" /LUpdateAddr:"updater.nclauncher.ncsoft.com " Remember, you can name the non steam game anything you wish, in this case "Blade & Soul" Note: * -Remember to update Blade & Sould perodically (using the launcher), if starting the game/bypassing the NCLauncher.* As of now, I can confirm this works with Blade & Soul North American version.Enjoy:) Buy Cheap Blade And Sould Gold at Blade-Soul.com, you will get everything you want there!  
    24578 Posted by Tamam Shamoon
  • 11 Jan 2016
    The Albion online team has made a few announcements on its official forum that are worth noting. The major news is that the game is not going to be free anymore after the official launch, as it was supposed to be initially. There are a lot of Massively Multiplayer Online Role Playing Games (MMORPGs) out there. While some of these are actually quite interesting, many are just a waste of precious gaming time and Albion Online Items. Games such as Imperia Online and Travian did well in the first few years after their launch and a lot of gamers flocked to them, but after a while they became a drag. Although MMORPG games such as Drakensang Online and Guild Wars are still being played, much of the MMORPG era has been fading. With its latest title, Albion Online, it seems that Sandbox Interactive wants to revive the era once again. Albion Online is going to be a medieval fantasy game with a lot of activity. Apart from the obvious fighting between players, there will be economy and base building, character leveling and a lot of exploration. For now, the game is in its beta testing phase. The testing has been going on for a while now, and according to the post by the development team, it has been extended until August 1, 2016. It seems that the company does not want to take any chances with the game. This could also mean that players currently beta testing are having a good time. Also, the announcement that the game is going to be pay-to-play points toward the success of the beta testing phase with Albion Online Power Leveling. Sandbox Interactive has probably realized that its title is doing pretty well and it can risk making the game a subscription-based one. While this development is going to put a good amount of beta testers off, it will generate decent revenue for the company. The official release date for Albion Online has not been announced yet, but considering the extended testing phases, we can expect early access by the end of 2016.
    3803 Posted by Tamam Shamoon
  • 16 Jan 2016
    While the overall difficulty is well balanced for a full group of six players, it is possible to try to tackle it with fewer than that, and for an equally greater challenge. Rewards you can gain from the 6-player dungeons include Soul Shields and accessories, a chance at chests that contain weapons, and various crafting materials. Blackram Supply Chain 4-Player (Hard Difficulty) The 4-player version of a dungeon is the max-level version, and offers greatly increased difficulty. Not only are enemies doing more damage, but you won’t see any attack telegraphs (you’ll need to memorize their animations), and you won’t receive any ability suggestions or dodge timers. Bosses may also have additional abilities or different attack patterns, as well as increased health and reduced enrage timers (the amount of time before their damage is increased to instantly lethal levels). You also won’t have the standard Dragonblood to use to resurrect, although your other party members can still always resurrect you directly (if they’re still alive). Of course for the greatly increased challenge come increased rewards—including the boss’ own weapon as a drop, and exclusive outfits and accessories. E. Fleet Supply Chain 24-Player (Easiest Difficulty) The 24-player version of Blackram Supply Chain is called the E. Fleet Supply Chain, and must be entered directly from the instance portal. 24-player versions of dungeons allow multiple groups of players to enter at the same time to conquer constantly respawning enemies and bosses. You can’t use the Cross Server Dungeon finder to join a 24-player dungeon, and instead will want to look for others using the Party Finder, or for people gathering at the entrance to the instance with Cheap Blade And Soul Gold. It all comes down to efficiency of the groups working together to defeat enemies, so joining an efficient group can be extremely lucrative. When an instance fills up with 24 players, a new instance is created and any new players entering will be placed into that one, and then the next when that one’s full, etc. Enemies have generally increased health, and reduced damage, allowing anyone who enters the ability to contribute. It’s entirely possible to enter alone and work with the other players already in the instance, but it’s generally recommended to enter with a few other players, or post a notice for a group in the Party Finder. There are daily quests that will regularly send players into the standard 6-player dungeon, but a large number of daily quests exist for the 24-player version, and they can be excellent sources of experience and Blade & Soul Gold.
    2851 Posted by Tamam Shamoon
  • 22 Jan 2016
    1. MARKETPLACE: You can sell 6 items per day on auction house? <--- Ridiculous Fix: Raise the cap lvl to 15 2. MINIMIZE: Cant minimize game properly like other games hope you can fix that as well. 3. SHARE QUESTS:? We should be able to share quests if your party member has not completed that certain quest! 4. CHANNELS 1-10: Why do these channels exist? Chan 1 2 3 4 etc <-- Why cant it automatically adjust your channel to your party channel so everyone is automatically synced! Once you enter a party auto sync channels to get Blade & Soul Gold. so we dont need to see channel option at the top at all it should not be their. just implement it in the game once you enter a party with people your assigned a channel we dont need to see that or set that option. This is something you need to do or fix. 5. Shared bank/vault space! 6. GUI OPTION PLAYER LVL SHOW: Their should be an option to show players current lvl! You cant highlight them they run so fast by the time you notice their lvl you will be dead if you were doing world pvp! This feature should be added enable us to enable show player lvl above their head in *options*. 7. WORLD MOBS: Mob's should attack when you pass them example. A bear or wolf which has a red bar and i'm lower level then it. I pass by it and it doesn't attack me? I don't feel the sense of threat it's too safe. 8. QUESTS: The quests needs to be more challenging and more rewarding it's too easy. Some are like just a waste of time but no choice to do them. Some are super easy with high rewards. 9.WORLD PVP: If your a BLUE OR RED you should be automatically flagged! <-- just imo it's a pvp game yet the feature is limited to faction robes and arena.. or certain areas to be automatically flagged regardless of robe on or not. *certain areas i repeat* and you will be warned once you enter the area you are flagged. similiar to albion online. 10: CASH SHOP: Prices whoaaa wayy to expensive seriously? Overall experience I LOVE IT! I brought lots of people to play the game and buy Cheap BNS Gold I even bought few my self and gave them out! Good job I hope you are reading/listening to us all on these forums! Thank you very much for an awesome game I'd like to help make it even better with this feedback!
    2530 Posted by Tamam Shamoon
1,111 views Jan 13, 2016
Version 1.0.268 - REV x / 07.01.2016 Changes

Christmas is over, twelfth night has passed, and the decorations have been taken down.
Fame on all Veteran and Elite mobs increased as follows:
Veteran - 2.5x
Veteran Miniboss - 9x
Veteran Boss - 12x
Elite - 4x
Elite Miniboss - 12x
Elite Boss - 70x
Overhauled Labourer and Journal Fame values, to match new player progression numbers.

Reduced gem chance, and increased Labourer Fame gained from gems to compensate, on Novice and Journeyman Mercenary's Journals.

Reduced Fame requirements for unlocking Expert and higher Stone Hammers, as the lack of higher-level rock makes them advance slower on average at higher tiers.
Killing enemy players in GvG matches now scores 4 points, up from 2 previously.
All Hellgates in Red and Yellow zones are now T5, and contain T5 mobs.

Transmutators now have separate tabs for Wood, Rock, Fiber, Ore, Hide, and Other.
Altered Destiny Board requirements so that it should now always be possible to progress towards unlocking an item by doing tasks up to two tiers lower, then you may need Albion Online Power Leveling. For example, you can progress towards unlocking T6 weapons and armor by killing T5 or T4 mobs.

Overhauled the farming tree of the Destiny Board, most significantly impacting items crafted from farmables. A player who farms every day and plays for two hours every day should now find all their farm-related progression advances uniformly, and keeps up with their progression in other areas.

Most mobs will now wait for five seconds after spawning before aggroing players around them, to give you a chance to get out of the way.

Fixes
It should now be possible to attack buildings while in forced combat mode.
It should no longer be possible to loot players who haven't respawned, while in forced combat mode.

Active spell (ie selected but not yet cast) is now deactivated on knockdown.
UI text should no longer be broken when switching to fullscreen.
Fixed an error that occurred when mounting while repairing.
It should now be possible to click on siege camps on the world map to get info about them.

Removed duplicate entry for Steel Bar from Master and above Smelters.
Fixed Master's Axe making the player invisible.

Fixed the issue where Crafting Focus was used on your first craft, in the case where Focus was off but had been switched on the last time you logged out.
Spreading Flame skill on Infernal Staff should now spread its flame correctly.
Fixed a number of text issues in the Destiny Board.

Beginner and Journeyman Tinker's Journals should now correctly progress when crafting Journeyman's Capes.

It should now be possible to unlock crafting of Level 3 Elder's items in the Destiny Board.

It should now be possible to unlock use of Undead Book off-hand and Elder's Light Leather Armor in the Destiny Board.
Fixed icons for Trophy journals.

Fixed the issue where "above average" and "below average" were reversed in the market window with Albion Online Silver, so prices below average were shown as being above average and vice versa.

It is now possible to upgrade to Master's Butcher.
Fixed a bug where animal growth in territories was half as fast, rather than twice as fast as it should be.

Somewhat reduced maximum durability on two-handed weapons to keep behind-the-scenes balance math consistent.

Fixed faction reputation threshold values to properly reflect the design.


Tags: #  #Albion Online