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  • 29 Dec 2015
    Start Blade & Soul without Launcher:Open notepadCopy the following text into notepad and save it as a .cmd file extension (ignore the quotations). The filename can be anything. " start client.exe /LaunchByLauncher /SessKey:"" /MacAddr:"" /UserNick:"" /CompanyID:"0" /ChannelGroupIndex:"-1" /ServerAddr:" " /StartGameID:"BNS" /RepositorySub:" " /GamePath:"" /LoginMode 2 " Make sure to save it in the /bin directory or whever the "Client.exe" is located.Add Blade and Soul on steam with functioning overlay (this option still utilizes the launcher): Add game to steam as "Non-Steam Game"Navigate to and add NCLauncher.exe. Default Location is " "C:\Program Files (x86)\NCWest\NCLauncher\NCLauncher.exe" So the non steam game profile should look like this (Default)Target: "C:\Program Files (x86)\NCWest\NCLauncher\NCLauncher.exe" Start in: "C:\Program Files (x86)\NCWest\NCLauncher\" Add These Launch Options to the Non-Steam Game (ignore the quotations)" /LauncherID:"NCWest" /CompanyID:"12" /GameID:"BnS_CBT" /LUpdateAddr:"updater.nclauncher.ncsoft.com " Remember, you can name the non steam game anything you wish, in this case "Blade & Soul" Note: * -Remember to update Blade & Sould perodically (using the launcher), if starting the game/bypassing the NCLauncher.* As of now, I can confirm this works with Blade & Soul North American version.Enjoy:) Buy Cheap Blade And Sould Gold at Blade-Soul.com, you will get everything you want there!  
    25066 Posted by Tamam Shamoon
  • 11 Jan 2016
    The Albion online team has made a few announcements on its official forum that are worth noting. The major news is that the game is not going to be free anymore after the official launch, as it was supposed to be initially. There are a lot of Massively Multiplayer Online Role Playing Games (MMORPGs) out there. While some of these are actually quite interesting, many are just a waste of precious gaming time and Albion Online Items. Games such as Imperia Online and Travian did well in the first few years after their launch and a lot of gamers flocked to them, but after a while they became a drag. Although MMORPG games such as Drakensang Online and Guild Wars are still being played, much of the MMORPG era has been fading. With its latest title, Albion Online, it seems that Sandbox Interactive wants to revive the era once again. Albion Online is going to be a medieval fantasy game with a lot of activity. Apart from the obvious fighting between players, there will be economy and base building, character leveling and a lot of exploration. For now, the game is in its beta testing phase. The testing has been going on for a while now, and according to the post by the development team, it has been extended until August 1, 2016. It seems that the company does not want to take any chances with the game. This could also mean that players currently beta testing are having a good time. Also, the announcement that the game is going to be pay-to-play points toward the success of the beta testing phase with Albion Online Power Leveling. Sandbox Interactive has probably realized that its title is doing pretty well and it can risk making the game a subscription-based one. While this development is going to put a good amount of beta testers off, it will generate decent revenue for the company. The official release date for Albion Online has not been announced yet, but considering the extended testing phases, we can expect early access by the end of 2016.
    4793 Posted by Tamam Shamoon
  • 16 Jan 2016
    While the overall difficulty is well balanced for a full group of six players, it is possible to try to tackle it with fewer than that, and for an equally greater challenge. Rewards you can gain from the 6-player dungeons include Soul Shields and accessories, a chance at chests that contain weapons, and various crafting materials. Blackram Supply Chain 4-Player (Hard Difficulty) The 4-player version of a dungeon is the max-level version, and offers greatly increased difficulty. Not only are enemies doing more damage, but you won’t see any attack telegraphs (you’ll need to memorize their animations), and you won’t receive any ability suggestions or dodge timers. Bosses may also have additional abilities or different attack patterns, as well as increased health and reduced enrage timers (the amount of time before their damage is increased to instantly lethal levels). You also won’t have the standard Dragonblood to use to resurrect, although your other party members can still always resurrect you directly (if they’re still alive). Of course for the greatly increased challenge come increased rewards—including the boss’ own weapon as a drop, and exclusive outfits and accessories. E. Fleet Supply Chain 24-Player (Easiest Difficulty) The 24-player version of Blackram Supply Chain is called the E. Fleet Supply Chain, and must be entered directly from the instance portal. 24-player versions of dungeons allow multiple groups of players to enter at the same time to conquer constantly respawning enemies and bosses. You can’t use the Cross Server Dungeon finder to join a 24-player dungeon, and instead will want to look for others using the Party Finder, or for people gathering at the entrance to the instance with Cheap Blade And Soul Gold. It all comes down to efficiency of the groups working together to defeat enemies, so joining an efficient group can be extremely lucrative. When an instance fills up with 24 players, a new instance is created and any new players entering will be placed into that one, and then the next when that one’s full, etc. Enemies have generally increased health, and reduced damage, allowing anyone who enters the ability to contribute. It’s entirely possible to enter alone and work with the other players already in the instance, but it’s generally recommended to enter with a few other players, or post a notice for a group in the Party Finder. There are daily quests that will regularly send players into the standard 6-player dungeon, but a large number of daily quests exist for the 24-player version, and they can be excellent sources of experience and Blade & Soul Gold.
    3180 Posted by Tamam Shamoon
  • 14 Jan 2016
    Gold also plays an indirect role in so called swap transactions, depending on the gold/silver exchange rate in the player-driven market. These work as follows: For certain in-game expenses, we will be introducing a player market driven swap mechanism that will give discounts on silver prices if there is too much Cheap Albion Online Gold in the game. You will get the discount whether you have gold or not. The mechanism works in the following way:Assume that the gold/silver rate set by the game is 100 to 1 (last alpha, it was 10 to 1) Assume that a certain action such as repairing an item would normally cost you 1.000 silver Now, if the gold/silver rate in the player market is lower than 100, say it is 80, you will actually get a discount on the repair: instead of paying 1.000 silver, you will only pay 800 silver. In general, the discount on your silver costs is the same as the percentage that the player driven gold/silver rate trades below the reference rate. If, on the other hand, the gold/silver rate in the player market is higher than 100, then you will still pay 1.000 silver - you will not have to pay more. So, in a nutshell, if there is too much gold in the world, the silver cost for doing certain activities will decrease.This is how the mechanism will work from a player point of view. What our system will do “in the background" - but only if the gold/silver rate is smaller than 100 - is the following: it will take the silver you paid. It will use that silver to buy gold from the player market. It will take that gold out of the game. If the gold/silver rate is higher than 100, than nothing special will happen, the expense will simply be taken in silver. From an economic point of view, what this does is the following: if there is too much gold in the game, everybody will benefit as the silver prices for certain activities will come down. On top of that, if there is too much gold in the game such that the gold/silver ratio is higher than 100, it will act as some one wants to Buy Albion Online Gold, which will help our business model. We believe that this creates a really cool win-win-win situation between us as a developer, people who do not mind spending some money on the game and people who want to play entirely for free.
    3161 Posted by Tamam Shamoon
1,182 views Jan 20, 2016
The Freezing Loading Screen Bug of Blade & Soul

Alright, thankfully someone besides me is reporting this issue this time around. However, I would still like to say my piece.
This is an issue that's been happening since Alpha 2. (I don't know about Alpha 1 because I didn't get in.) Look, I don't mind that there's a bug, I mean that's what alphas/betas are for, but please give us some sort of confirmation that you know/are working on it. Add it to the known bugs list, come visit our posts and let us know it's being looked into, something! This is a very serious bug and, personally, I feel very ignored about it and I see that some of the others are feeling the exact same way.

Anyway, descriptors of the bug.
Loading in 80% of the way and then freezing and loading no more. I've let it sit for at least an hour before to no enough Blade & Soul Items. I can make the bug re-appear as many times as I want to because it's a repeatable bug. It's random when it happens but if it does, you best bet that you can't go into that particular dungeon/area for at least 5-6 hours. I've repaired the client, doesn't fix it. I've reinstalled the game, doesn't fix it. I've changed my settings, doesn't fix it. Would I classify it as game breaking? Absolutely.

I also have this issue and its with the healing house. It first happened when i went there and I tried to get in the game after work which was 6 hours later and its still having the issue. Since its just the healing house I'm going to try and make a new character on another server to if that brings any results, however I highly doubt it. It would be nice if the devs looked into us or at least reached out to the community that its trying to be resolved.

I've personally never experienced the bug during windstriding, if it does however I recommend not to windstride anymore, as loading another 1200 member silver qeue takes longer than just walking there and breaking the zoneseal.

I understand some walks are very long and boring, but it is still a closed BETA so until devs have fixed the error itself we can only make use of the workarounds we find and consider if it's worth the wait in comparison to the distance to move to Blade-Soul.com.

I've tried to glitch the loading screen by spamming screenshots, but unfortunately it didn't affect the loading, whenever I or anyone else thinks of a new way to work around the bug when it's occuring I am willing to test the hell out of it for you guys to know the finest of it and make another post. Until then I can't do alot more really.


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