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  • 28 Jul 2016
    Manchester United boosted their attacking ranks mightily by signing Mkhitaryan from Borussia Dortmund. The Armenian will be a huge upgrade on Memphis Depay after his comprehensibly disappointing maiden season at Old Trafford. If you need fifa 17 pc coins, welcome to our site. Mkhitaryan's numbers took a huge jump last season from two years ago. Two seasons ago, Klopp's last season at the club who Mkhitaryan has been critical of, he scored just 3 goals and assisted 4. Last season? His numbers exploded, scoring 11 and assisting 15 in 28 Bundesliga starts. After an output like that, Mkhitaryan has to grow in FIFA from an 85 to an 86. At United Mkhitaryan will up their expected goals and chances created exponentially. He'll be important for Zlatan Ibrahimovic at Old Trafford. The midfielder moved to Dortmund from Shakhtar Donetsk after three successful years at the Ukrainian club. In his final season, he scored 25 goals in just 29 appearances, sparking the move. In Mkhitaryan's three seasons at Dortmund he scored 41 goals in 137 matches. Now, after a rumored £30million deal, he's in the Premier League. The only potential roadblock with his move is that Dortmund played high-octane, high pressing, attacking football on the front foot. Jose Mourinho, erm, hasn't particularly been known to do that. Juan Mata was a great attacking player as well, but Mourinho didn't fancy him because he didn't do enough defensive work. That shouldn't be much of a problem, though. There's too much attacking talent in the team to sit back.
    2071 Posted by Walter M Odum
  • 05 Jul 2016
    Recently I've been getting into a lot of situations where I regain possession after my opponent attacks but when I reach midfield I don't have enough players to go forward (their defense always being behind with 4-5 players against my 1-2 strikers in midfield). This leaves me pretty much unable to create any good chances. If I put more players forward they'll use their fast strikers to run past the 1-2 defenders that are still behind (leaving me vulnerable to the counter attack). How do I get enough players to go forward to create chances while maintaining my defense in case of a counter attack in 4-1-2-1-2? After I searched online for some time, I find some solutions. This is what I found: Player roles:ST: Get in behind, press back lineCAM: Stay forwardCDM: Man mark, stay back while attackingRB: stay back while attackingLB: stay back while attackingRest just on defaultCustom tactic:Build up playSpeed: 75Passing: 55Positioning: OrganisedChance CreationPassing: 60Crossing: 25Shooting: 40Positioning: Free FormDefencePressure: 48Aggression: 57Team Width: 46Defender line: Coverand then play on defensive If you think this help you a lot, welcome to our site for more information, we provide cheap fifa 17 coins too.
    1318 Posted by Walter M Odum
  • 03 Aug 2016
    One big Summer transfer has been completed today, with German hotshot Leroy Sane moving to Manchester City for a reported £37m – a massive figure. By the way, welcome to for fifa 17 comfort trade. That means fans are going to be going crazy right now with excitement on what this could mean for Leroy Sane's rating on FIFA 17. As most of you know, he was only a 75 on FIFA 16 but was featured in the TOTS Bundesliga tournament with a special 83 TOTS card. Take a look at Sane's FUT 17 rating prediction above courtesy of YouTuber ZanOMG. As you can see he has an 80 rating, with 91 pace, 75 for shooting and 80 for dribble. It looks like a fair upgrade in our opinion, but let's see what EA do now that the Sane to Man City transfer is complete. What would be your own prediction for Sane, is a +5 too much or deserved?
    771 Posted by Walter M Odum
  • 14 Jul 2016
    Gamers have never ever been capable to shake the feeling that set plays are a lot more "stumble like Southgate" than "bend it like Beckham". Now games designer EA has lastly unveiled a brand new program which makes thrown-ins, free-kicks, penalties and corners a little more pleasant. It has announced a "set piece rewrite" which has overhauled this formerly frustrating part of the game. "In fifa 17 coins you will be in full handle of every dead ball situation," EA said inside a video to market the adjustments. "The set piece rewrite gives you a lot more creativity, selection and control inside the most decisive moments of any match. "Now you’ve the freedom to position your player and dictate their strategy on dead balls, enabling for any wider range when taking no cost kicks and penalties." It is possible to "step back and handle your run up" to send the ball curving into the back from the net, too as performing a similar trick throughout penalties. The run up to kicks will effect the spin of your ball, so players can "keep their opponent guessing". On the subject of corners or no cost kicks which fall far away in the UT Traders target, you’ll be able to select where the ball is going to land after which watch as players make intelligent runs to obtain themselves in precisely the best position. Throw ins have also been changed, allowing gamers to move up and down the touchline as well as make fake, feint throws to confuse opponents.
    623 Posted by Walter M Odum
Other 666 views Jul 07, 2016
FIFA 17: Skill Moves and Stamina

As a casual FIFA 16 player I often find myself questioning the stamina feature of the game and how it supposedly effects gameplay. Whilst I think stamina is an area of the game which has been improved on the whole over the last few interations, one thing that always stands out is the ability of players to pull out complex skill moves flawlessly regardless of the situation.

I understand that FIFA is just a game and to many a true to life simulation may be more boring, but would it not be beneficial for realism to have skill moves linked to stamina? To pull of skills such as a McGeady Spin, Roulette or even an effective Stepover takes a burst of energy to complete in real life yet if you hop online you'll see players pulling out these explosive movements, often back to back even up until the final whistle after playing 90 minutes and having a heatmap that looks like something out of a toddler's colouring book. And buying fifa 17 coins from, which is the best fifa 17 coins products supplier

My proposal would be that skill moves would require a predetermined amount of stamina, which could be affected by your players skill rating. With increasingly complicated moves requiring more stamina to complete. So instead of 5* Skills turning your player into a wizard maybe instead they could have a lower amount of stamina taken per skill move as well as being able to complete complex moves?

I haven't really given this too much thought but in theory it seems like an idea to help bring the game forward and hopefully closer to an accurate representation of the game in real life.

What do you all think? All opinions and criticisms are welcome.


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