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  • 28 Jul 2016
    Manchester United boosted their attacking ranks mightily by signing Mkhitaryan from Borussia Dortmund. The Armenian will be a huge upgrade on Memphis Depay after his comprehensibly disappointing maiden season at Old Trafford. If you need fifa 17 pc coins, welcome to our site. Mkhitaryan's numbers took a huge jump last season from two years ago. Two seasons ago, Klopp's last season at the club who Mkhitaryan has been critical of, he scored just 3 goals and assisted 4. Last season? His numbers exploded, scoring 11 and assisting 15 in 28 Bundesliga starts. After an output like that, Mkhitaryan has to grow in FIFA from an 85 to an 86. At United Mkhitaryan will up their expected goals and chances created exponentially. He'll be important for Zlatan Ibrahimovic at Old Trafford. The midfielder moved to Dortmund from Shakhtar Donetsk after three successful years at the Ukrainian club. In his final season, he scored 25 goals in just 29 appearances, sparking the move. In Mkhitaryan's three seasons at Dortmund he scored 41 goals in 137 matches. Now, after a rumored £30million deal, he's in the Premier League. The only potential roadblock with his move is that Dortmund played high-octane, high pressing, attacking football on the front foot. Jose Mourinho, erm, hasn't particularly been known to do that. Juan Mata was a great attacking player as well, but Mourinho didn't fancy him because he didn't do enough defensive work. That shouldn't be much of a problem, though. There's too much attacking talent in the team to sit back.
    2075 Posted by Walter M Odum
  • 05 Jul 2016
    Recently I've been getting into a lot of situations where I regain possession after my opponent attacks but when I reach midfield I don't have enough players to go forward (their defense always being behind with 4-5 players against my 1-2 strikers in midfield). This leaves me pretty much unable to create any good chances. If I put more players forward they'll use their fast strikers to run past the 1-2 defenders that are still behind (leaving me vulnerable to the counter attack). How do I get enough players to go forward to create chances while maintaining my defense in case of a counter attack in 4-1-2-1-2? After I searched online for some time, I find some solutions. This is what I found: Player roles:ST: Get in behind, press back lineCAM: Stay forwardCDM: Man mark, stay back while attackingRB: stay back while attackingLB: stay back while attackingRest just on defaultCustom tactic:Build up playSpeed: 75Passing: 55Positioning: OrganisedChance CreationPassing: 60Crossing: 25Shooting: 40Positioning: Free FormDefencePressure: 48Aggression: 57Team Width: 46Defender line: Coverand then play on defensive If you think this help you a lot, welcome to our site for more information, we provide cheap fifa 17 coins too.
    1329 Posted by Walter M Odum
  • 03 Aug 2016
    One big Summer transfer has been completed today, with German hotshot Leroy Sane moving to Manchester City for a reported £37m – a massive figure. By the way, welcome to for fifa 17 comfort trade. That means fans are going to be going crazy right now with excitement on what this could mean for Leroy Sane's rating on FIFA 17. As most of you know, he was only a 75 on FIFA 16 but was featured in the TOTS Bundesliga tournament with a special 83 TOTS card. Take a look at Sane's FUT 17 rating prediction above courtesy of YouTuber ZanOMG. As you can see he has an 80 rating, with 91 pace, 75 for shooting and 80 for dribble. It looks like a fair upgrade in our opinion, but let's see what EA do now that the Sane to Man City transfer is complete. What would be your own prediction for Sane, is a +5 too much or deserved?
    772 Posted by Walter M Odum
  • 07 Jul 2016
    As a casual FIFA 16 player I often find myself questioning the stamina feature of the game and how it supposedly effects gameplay. Whilst I think stamina is an area of the game which has been improved on the whole over the last few interations, one thing that always stands out is the ability of players to pull out complex skill moves flawlessly regardless of the situation. I understand that FIFA is just a game and to many a true to life simulation may be more boring, but would it not be beneficial for realism to have skill moves linked to stamina? To pull of skills such as a McGeady Spin, Roulette or even an effective Stepover takes a burst of energy to complete in real life yet if you hop online you'll see players pulling out these explosive movements, often back to back even up until the final whistle after playing 90 minutes and having a heatmap that looks like something out of a toddler's colouring book. And buying fifa 17 coins from, which is the best fifa 17 coins products supplier My proposal would be that skill moves would require a predetermined amount of stamina, which could be affected by your players skill rating. With increasingly complicated moves requiring more stamina to complete. So instead of 5* Skills turning your player into a wizard maybe instead they could have a lower amount of stamina taken per skill move as well as being able to complete complex moves? I haven't really given this too much thought but in theory it seems like an idea to help bring the game forward and hopefully closer to an accurate representation of the game in real life. What do you all think? All opinions and criticisms are welcome.
    669 Posted by Walter M Odum
Other 340 views Aug 11, 2016
Scripting is just One Explanation on FIFA 17

It’s beyond dispute that FIFA can be a deeply frustrating experience. Sometimes, it doesn’t feel as if you are in the driver’s seat. Equalizers being scored in the 90th minute, opponents being able to catch up with a safe lead and losing streaks are just some examples of the long list of pains that FIFA players have to endure. In the community, there has been a long lasting consensus regarding the presence of some kind of foul play labelled under terms such as scripting, handicapping and momentum. If you need cheap fifa coins, just click.

People who believe that the game is rigged generally reject the mere thought that there could be other explanations than foul play to the events mentioned above, some of which are portrayed in a myriad of Youtube videos and written accounts on these topics. Yet, in this article, I’m going to present alternative explanations:

1. Relegation and losing streaks

2. 90th minute goals

3. Too-good-to-be-true come backs

Relegation and losing streaks

The first topic, I’m going to deal with, is actually two different phenomena, which however are linked and perhaps therefore sometimes confused, namely losing streaks and relegation streaks.

Losing streaks are streaks of (more or less) consecutive losses, whereas relegation streaks are streaks of (more or less) consecutive relegations. You may suffer losing streaks without getting relegated and you may get relegated without having been on an actual losing streak. Aside from the fact that results really aren’t going your way over a longer span of matches, losing streaks and relegation streaks are different phenomena, and the explanations, I’m going to present, are hence also different.

In addition to that, I’m aware that people may use the term "streak" even if the losses or relegations in fact aren’t happening in direct succession but perhaps just in close succession. The explanations, I’m going to present below, are however relevant to both the narrow and the wider use of the term "streak".

90th minute goals

All FIFA players know those painfully annoying goals in the dying minutes of the match, which turn a well deserved win into a draw or a draw into a defeat. When something as frustrating as this happens as frequently as it definitely does, it’s easy to start thinking that they are put in on purpose to change the outcome of the match. As I however will illustrate below, there is another and far more likely explanation.

Longer minutes, more goals

The term "90th minute" does not actually refer to one minute. In fact, "the 90th minute" refers to the part of the match where the clock is stopped at 90:00 aka stoppage time or injury time. Stoppage time usually lasts way more than one minute in FIFA. It’s not uncommon to see 5 minutes or more added to the second half. When considering that these 5 minutes were added because of stoppages during the 45 minutes played during the second half, we end up having 1/9 of the effective playing time of the 2nd half taking place during "the 90 minute".

All other things equal, we should expect 1/9 of the goals to be scored during the 1/9 of the playing time that constitute stoppage time. All other things are however not quite equal. In real football, the scoring frequency increases towards the end of the match. Although FUT is different in many ways, some of the factors which lead to more goals in the dying minutes of a real match, are present here as well. This includes nerves and hence more mistakes, tactical changes and of course fatigue.

Many goals in general, many goals in stoppage time

Simple math is however not the only contributor to goals being scored in "the 90th minute". Another key factor is FUT’s overall goal frequency. While an average football match in one of the five European top leagues contains approximately 2.7 goals, a FUT seasons match contains around to 3.8 goals depending of what edition of the game you are looking at. Needless to say, a general increase in the goal frequency will lead to a general increase in the frequency of goals scored in stoppage time as well.

Estimates show that the factors listed above on their own should lead to stoppage time goals in approximately every other match. Hence, I find it fair to conclude that the vast majority of the 90th minute goals happen due to the simple fact that the 90th minute isn’t one minute and that FIFA’s overall goal frequency is very high compared to real football. Whether you then chose to believe that there is a residual of 90th minute goals, which are being scripted in on purpose, is up to you.